Symbolic dynamics and geometry

Symbolic dynamics and geometry

using D* in graphics and game programming

par Brian Guenter
2/5
Première édition
2009
Editeurs
A K Peters· Ltd.
Langue
English

The collaborative work of computer experts Brian Guenter and Sung-Hee Lee, "Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming" is a 250-page instructional textbook on how to employ symbolic differentiation system D with respect to creating high resolution graphics computer game and engineering simulations running thousands of times faster in real time than Mathematica or automatic differentiation. Organized into three major sections: Tutorial; Procedural Applications; and Theory, "Symbolic Dynamics And Geometry" is enhanced with the addition of an extensive bibliography and a comprehensive index, Of special note are the chapters covering The D* Algorithm; Lagrangian Mechanics; and CSG on Procedural Geometry.

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